Sunday, 5 July 2015

Age of Sigmar: first impression...

Shocked, surprised, angry and frustrated, these are all emotions that Age of Sigmar has awakened.

After years of war gaming I have never seen  a change of this magnitude. The entire gaming system has been revamped to a much more simpler and streamlined system in fact the entire rule book as been condensed to 14 pages, 4 pages of actual rules, 10 for scenery. All the factions now have "warscrolls" available, this is essentially a larger version of the Hordes/Warmachine unit cards that have all the unit details on it. All of this for FREE! I mean getting something for free from GW you know the apocalypse is approaching.

All the rumors of round bases have been half true, all the rumors of races being dropped from the system false, and the rumors of "bubble wars"? Unknown. In fact not much fluff is really available, though I doubt that could be a saving factor.

Now let's look at some of the new rules.

From the start there is some confusion with these simple rules. Since you can have your army "as big as you like". The warscrolls are for most part actually quite nice, since you have everything you need on one page. all the special rules are on it, the lack of artwork does make it seem somewhat pale in comparison to the previous books.

That aside, there are no more "regiments" it has now moved to more of a "squad" base as in 40k, charges no longer go 2D6 + the movement characteristic, now it is 2D6 for everything, infantry, cavalry, monsters anything you can think of  now can only charge 2D6, some nice communist equality.

Once you charged into combat the actual fighting is also somewhat different, there are no TO-HIT table or TO-WOUND table, your unit will hit another unit on the amount written on the Warscroll. So if your regiment attacks a mighty regiment of Greatswords or Dark Elf executioners, it will be equally difficult to hit a regiment of goblins... This is one major change that I do not agree with in the slightest. Once you finally hit your opponent, there is the matter of wounding, that has also now been cursed with the same logic that TO-HIT is now cursed with. Wounding a monster, a hero equally broken in the sense that you now only roll to wound on your warscroll. The only bit that relies on your opponent is the actual save, which is now easy to find on the warscroll, though you also now have a rend ability which deducts his save.

My one major gripe is how they have "modified" magic, in 8th edition magic played a big role, you had 4 levels of mages, this have now been negated, all wizards are now "equal" without level, the only difference is their actual abilities. Core spells that use to be 56 and 64 in end times for core selections have now been reduced to a mere 2 spells. Casting no longer gets any benefit from your awesome mage, dispelling is now as easy for a imperial acolyte as it is for a god like wizard (Slann).

The one major change to combat resolution is that a regiment no longer flees as one, individual warriors flee for their lives.

At the moment I am going through various warscroll compendiums to see how this will actually play out.

PS - Missing from previous editions:

  1. Regiments
  2. Rank Bonuses
  3. Troop Types
  4. Magic Items / Weapons
  5. Special Rules
  6. Regiment Upgrades
  7. Point costs associated with models
  8. Army composition rules
  9. Movement penalties
  10. Proper rule book

Thursday, 11 June 2015

"Age of Sigmar" is coming!

Well the silence has been broken!

For the last couple of months there was a steep decline in Warhammer Fantasy games, at our local club, at other clubs and even my place has seen fewer battles. The main reason behind this is most likely due to all the rumors doing the rounds.

  1. Round bases...
  2. Factions fading away...
  3. Less of a model range....
Now all of these are quite horrifying, especially if you look at the impact it will have on our hobby. The majority of players even just at our club have 100+ models each on square bases, quite a few of us have factions that are in danger of being discontinue.

1. Round Bases

There is one reason I believe it will be impossible to move over to round bases, imagine the following, a regiment of Skaven clanrats, 10 wide and 10 deep, that is a big horde, but not unseen. 100 Models on one massive movement tray, but now how long will it take to move those models with round bases 8 inches forward? How will you get your ranks and files to fill up correctly, it is hard enough with square bases and black orcs, but on round bases it will just be an unorganized mess. That is the only reason I not only believe it is unlikely but also impossible.

2. Factions dropped

This is one that I am slightly more concerned about, I get there are certain armies that sell and certain that don't. There have been factions that have been dropped before, Chaos Dwarfs spring to mind.

The chances of merging the human factions, well that can be possible, there are really hardly any guys out there who play Bretonnia, and they have not seen a new army book in more than 10 years. Beastmen disappearing... unlikely. Merged with the forces of Chaos like in the 6th Edition well that is a possibility.

Ogres merging with other factions might be a possibility or maybe used as mercenaries, I have seen a few beautiful Ogre armies, though I do not see them as very popular, but removing them I would really be disappointing, the idea in fantasy has always been the diversity for me.

Lizards disappearing... I do not know why they would consider it, it is not an unpopular army and it is a race/faction very unique to the Warhammer universe. The fact that I spent a small fortune to get the forces of Lustria going aside, if they were dropped I would have to move over to another universe that accommodates them ( here is looking at you Mantic).

3. Less models

This is something I do not see happening easily, having only core troops and maybe special at most stores while the rest are direct order only would make sense. It would make me less of a happy camper, but I would still continue. Dumbing down Warhammer will not save it, making it more accessible/cheaper might. Though I do believe the next edition of Warhammer might be quite a change.

Age of Sigmar

Now the beginning of this week I did see something quite interesting on GW's youtube feed. The Age of Sigmar is coming, 4th of July! So let's hope they do not break the rules but rather balance it out better. This will have to be quite a turning point for them, the competition are stiffer, 3D printers are on the rise, and their business model is in trouble, so if they do want to continue into the future they will have to tread very carefully.

Well until more news is available, until then good luck with those rolls.